Pet List
Last updated
Last updated
A full list of pets that are currently in the game.
Each pet have their own pros and cons and have their own specialization, some are better for co-opt boss raids, some are better at PvP, others with strong passive skills that you want on your team.
Rosaging, well rounded in all stats, easy to use, a great pet to start your adventure in the Gunstar Metaverse.
Passive Skill: No passive skill available.
Type | BSC Value | VIC Value |
---|---|---|
Rarity | Trial - Normal | Trial - Normal |
HP | 2,450 to 2,730 | 3,000 to 3,640 |
DEF | 15.00% to 15.50% | 20.00% to 22% |
MOV | 12.00 to 12.40 | 12.00 to 12.40 |
CRIT Chance | 13.00% to 15.00% | 17.00% to 21.00% |
CRIT Damage | 40.00% to 42.00% | 36.00% to 48.00% |
Skill 1 Delay | 130 | 130 |
Skill 1 Damage Per Bullet | 48 to 68 | 80 to 100 |
Skill 2 Delay | 340 | 340 |
Skill 2 Damage Per Bullet | 58 to 82 | 110 to 160 |
Skill 3 Delay | 850 | 850 |
Skill 3 Damage Per Bullet | 54 to 66 | 98 to 128 |
Bawaving is a challenging pet to master. Understanding the timing to the second and third skill is the key to dealing big damages to multiple opponents at the same time.
Passive Skill: Attack power is increased by 30% when HP of Bawaving drops below 30%.
Type | BSC Value | VIC Value |
---|---|---|
Rarity | Elite | Elite |
HP | 2,900 to 3,180 | 3,600 to 4,240 |
DEF | 15.00% to 15.50% | 20.00% to 22.00% |
MOV | 12.00 to 12.40 | 12.00 to 12.40 |
CRIT Chance | 23.00% to 25.00% | 27.00% to 31.00% |
CRIT Damage | 60.00% to 62.00% | 48.00% to 60.00% |
Skill 1 Delay | 140 | 140 |
Skill 1 Damage Per Bullet | 105 to 147 | 240 to 470 |
Skill 2 Delay | 440 | 440 |
Skill 2 Damage Per Bullet | 100 to 132 | 220 to 320 |
Skill 3 Delay | 900 | 900 |
Skill 3 Damage Per Bullet | 225 to 303 | 412 to 587 |
Sniffing has higher defense on average, relies on its passive skill to prevent opponents from healing, while at the same time dealing poison damage.
Passive: Opponents are unable to recover their HP.
Type | BSC Value | VIC Value |
---|---|---|
Rarity | Rare | Rare |
HP | 2,900 to 3,180 | 3,600 to 4,240 |
DEF | 17.50% to 18.00% | 25.00% to 27.00% |
MOV | 11.00 to 11.40 | 11.00 to 11.40 |
CRIT Chance | 8.00% to 10.00% | 12.00% to 16.00% |
CRIT Damage | 30.00% to 32.00% | 30.00% to 42.00% |
Skill 1 Delay | 145 | 145 |
Skill 1 Damage Per Bullet | 100 to 127 | 180 to 250 |
Skill 2 Delay | 480 | 480 |
Skill 2 Damage Per Bullet | 105 to 142 | 125 to 206 |
Skill 3 Delay | 850 | 850 |
Skill 3 Damage Per Bullet | 350 to 534 | 475 to 739 |
Horiding specializes in multiple shots and with its higher than average chances of critical hits and damages. Great for those feeling lucky and wanting to do some terrain destruction.
Passive Skill: Heals itself and all teammate when Horiding by 10% of Horiding's current HP when it kills an opponent.
Type | BSC Value | VIC Value |
---|---|---|
Rarity | Rare | Rare |
HP | 2,450 to 2,730 | 3,000 to 3,640 |
DEF | 15.00% to 15.50% | 20.00% to 22,00% |
MOV | 13.00 to 13.40 | 13.00 to 13.40 |
CRIT Chance | 28.00% to 30.00% | 32.00% to 36.00% |
CRIT Damage | 70.00% to 72.00% | 54.00% to 66.00% |
Skill 1 Delay | 135 | 135 |
Skill 1 Damage Per Bullet | 20 to 39 | 42 to 97 |
Skill 2 Delay | 380 | 380 |
Skill 2 Damage Per Bullet | 38 to 58 | 58 to 118 |
Skill 3 Delay | 850 | 850 |
Skill 3 Damage Per Bullet | 45 to 69 | 85 to 133 |
Pifating does a great job at dealing damage to multiple opponents via the third skill - super cool mini flying pigs. What it lacks in defense and critical hits is covered by its great versatility in offense.
Passive Skill: Increase movement points for teammates by 30%.
Type | BSC Value | VIC Value |
---|---|---|
Rarity | Normal | Normal |
HP | 3,350 to 3,630 | 4,200 to 4,840 |
DEF | 12.50% to 13.00% | 20.00% to 22.00% |
MOV | 14.00 to 14.40 | 14.00 to 14.40 |
CRIT Chance | 13.00% to 15.00% | 17.00% to 21.00% |
CRIT Damage | 40.00% to 42.00% | 36.00% to 48.00% |
Skill 1 Delay | 130 | 130 |
Skill 1 Damage Per Bullet | 95 to 135 | 105 to 165 |
Skill 2 Delay | 380 | 380 |
Skill 2 Damage Per Bullet | 180 to 268 | 220 to 310 |
Skill 3 Delay | 800 | 800 |
Skill 3 Damage Per Bullet | 220 to 328 | 350 to 420 |
Woruffing is generally slower with its turns, taking longer to cool down its skills, but deals higher damage per skill, especially with its third skill.
Passive Skill: 100% chance to explodes upon death, dealing 10% damage of Woruffing's total HP to all nearby pets.
Type | BSC Value | VIC Value |
---|---|---|
Rarity | Normal | Normal |
HP | 2,000 to 2,280 | 2,400 to 3,040 |
DEF | 12.50% to 13.00% | 20.00% to 22.00% |
MOV | 12.00 to 12.40 | 12.00 to 12.40 |
CRIT Chance | 18.00% to 20.00% | 22.00% to 26.00% |
CRIT Damage | 60.00% to 62.00% | 48.00% to 60.00% |
Skill 1 Delay | 135 | 135 |
Skill 1 Damage Per Bullet | 110 to 152 | 150 to 212 |
Skill 2 Delay | 480 | 480 |
Skill 2 Damage Per Bullet | 120 to 168 | 127 to 179 |
Skill 3 Delay | 925 | 925 |
Skill 3 Damage Per Bullet | 160 to 228 | 175 to 260 |
Radenting has the lowest damage of all pets, but it comes with the HP and speed advantage, taking 2 to 3 turns or more while other pets only has a single turn along with a faster cooldown time.
Passive Skill: 15% chance to swap turn with opponent before Radenting's turn.
Type | BSC Value | VIC Value |
---|---|---|
Rarity | Normal | Normal |
HP | 3,800 to 4,080 | 4,800 to 5,440 |
DEF | 12.50% to 13.00% | 15.00% to 17.00% |
MOV | 12.00 to 12.40 | 12.00 to 12.40 |
CRIT Chance | 8.00% to 10.00% | 12.00% to 16.00% |
CRIT Damage | 30.00% to 32.00% | 30.00% to 42.00% |
Skill 1 Delay | 108 | 108 |
Skill 1 Damage Per Bullet | 50 to 106 | 55 to 135 |
Skill 2 Delay | 300 | 300 |
Skill 2 Damage Per Bullet | 150 to 228 | 165 to 255 |
Skill 3 Delay | 600 | 600 |
Skill 3 Damage Per Bullet | 195 to 365 | 270 to 375 |
Fidiving is a fun pet to play with. It starts the match weaker than other pets, but with its passive it grows much stronger by the end of the match. Stay close to opponents to maximize damage.
Type | BSC Value | VIC Value |
---|---|---|
Rarity | Rare | Rare |
HP | 2,450 to 2,730 | 3,000 to 3,640 |
DEF | 12.50% to 13.00% | 15.00% to 17.00% |
MOV | 12.00 to 12.40 | 12.00 to 12.40 |
CRIT Chance | 23.00% to 25.00% | 27.00% to 31.00% |
CRIT Damage | 60.00% to 62.00% | 48.00% to 60.00% |
Skill 1 Delay | 135 | 135 |
Skill 1 Damage Per Bullet | 50 to 87 | 125 to 210 |
Skill 2 Delay | 380 | 380 |
Skill 2 Damage Per Bullet | 28 to 44 | 35 to 71 |
Skill 3 Delay | 865 | 865 |
Skill 3 Damage Per Bullet | 275 to 353 | 475 to 575 |
Buthreshing is great at dealing quick burst of damage with its higher than average damage of Skill 2 and 3. Aim well to maximize damage.
Type | BSC Value | VIC Value |
---|---|---|
Rarity | Normal | Normal |
HP | 2,900 to 3,180 | 3,000 to 3,640 |
DEF | 12.50% to 13.00% | 20.00% to 22.00% |
MOV | 13.00 to 13.40 | 13.00 to 13.40 |
CRIT Chance | 23.00% to 25.00% | 27.00% to 31.00% |
CRIT Damage | 50.00% to 52.00% | 54.00% to 66.00% |
Skill 1 Delay | 133 | 133 |
Skill 1 Damage Per Bullet | 95 to 117 | 125 to 165 |
Skill 2 Delay | 395 | 395 |
Skill 2 Damage Per Bullet | 100 to 178 | 162 to 232 |
Skill 3 Delay | 850 | 850 |
Skill 3 Damage Per Bullet | 450 to 720 | 550 to 820 |
Goatstabing is great for team battles with its passive. Be creative with positioning your Goastabing to maximize its utility.
Type | BSC Value | VIC Value |
---|---|---|
Rarity | Normal | Normal |
HP | 2,900 to 3,180 | 3,600 to 4,240 |
DEF | 15.00% to 15.50% | 20.00% to 22.00% |
MOV | 14.00 to 14.40 | 14.00 to 14.40 |
CRIT Chance | 8.00% to 10.00% | 12.00% to 16.00% |
CRIT Damage | 30.00% to 32.00% | 30.00% to 42.00% |
Skill 1 Delay | 130 | 130 |
Skill 1 Damage Per Bullet | 75 to 102 | 115 to 150 |
Skill 2 Delay | 420 | 420 |
Skill 2 Damage Per Bullet | 150 to 208 | 185 to 295 |
Skill 3 Delay | 870 | 870 |
Skill 3 Damage Per Bullet | 500 to 770 | 680 to 950 |
Gomissing is specialized in landing skill shots to deal high damage. Mastering skill 2 and 3 is the key to chunk down your opponents quickly.
Type | BSC Value | VIC Value |
---|---|---|
Rarity | Normal | Normal |
HP | 2,450 to 2,730 | 3,600 to 4,240 |
DEF | 10.00% to 10.50% | 30.00% to 32.00% |
MOV | 12.00 to 12.40 | 12.00 to 12.40 |
CRIT Chance | 18.00% to 20.00% | 22.00% to 26.00% |
CRIT Damage | 60.00% to 62.00% | 48.00% to 60.00% |
Skill 1 Delay | 135 | 135 |
Skill 1 Damage Per Bullet | 110 to 132 | 130 to 170 |
Skill 2 Delay | 415 | 415 |
Skill 2 Damage Per Bullet | 95 to 173 | 145 to 235 |
Skill 3 Delay | 930 | 930 |
Skill 3 Damage Per Bullet | 275 to 385 | 425 to 495 |
Dragoshining, the first ascended pet in the game. With strong health and steady damage, it rains fire on foes and withstands attacks with its tough armor.
Type | VIC Value |
---|---|
Rarity | Ascend |
HP | 4,200 to 4,840 |
DEF | 25.00% to 27.00% |
MOV | 12.00 to 12.40 |
CRIT Chance | 22.00% to 26.00% |
CRIT Damage | 52.00% to 66.00% |
Skill 1 Delay | 150 |
Skill 1 Damage Per Bullet | 388 to 551 |
Skill 2 Delay | 480 |
Skill 2 Damage Per Bullet | 215 to 348 |
Skill 3 Delay | 900 |
Skill 3 Damage Per Bullet | 108 to 172 |