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On this page
  • Rosaging
  • Bawaving
  • Sniffing
  • Horiding
  • Pifating
  • Woruffing
  • Radenting
  • Fidiving
  • Buthreshing
  • Goastabing
  • Gomissing
  • Dragonshining

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  1. The game
  2. Gameplay
  3. NFT Pet System

Pet List

PreviousLeveling RequirementsNextPet Fragments

Last updated 7 months ago

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A full list of pets that are currently in the game.

Each pet have their own pros and cons and have their own specialization, some are better for co-opt boss raids, some are better at PvP, others with strong passive skills that you want on your team.

Rosaging

Rosaging, well rounded in all stats, easy to use, a great pet to start your adventure in the Gunstar Metaverse.

Passive Skill: No passive skill available.

Type
BSC Value
VIC Value

Rarity

Trial - Normal

Trial - Normal

HP

2,450 to 2,730

3,000 to 3,640

DEF

15.00% to 15.50%

20.00% to 22%

MOV

12.00 to 12.40

12.00 to 12.40

CRIT Chance

13.00% to 15.00%

17.00% to 21.00%

CRIT Damage

40.00% to 42.00%

36.00% to 48.00%

Skill 1 Delay

130

130

Skill 1 Damage Per Bullet

48 to 68

80 to 100

Skill 2 Delay

340

340

Skill 2 Damage Per Bullet

58 to 82

110 to 160

Skill 3 Delay

850

850

Skill 3 Damage Per Bullet

54 to 66

98 to 128

Bawaving

Bawaving is a challenging pet to master. Understanding the timing to the second and third skill is the key to dealing big damages to multiple opponents at the same time.

Passive Skill: Attack power is increased by 30% when HP of Bawaving drops below 30%.

Type
BSC Value
VIC Value

Rarity

Elite

Elite

HP

2,900 to 3,180

3,600 to 4,240

DEF

15.00% to 15.50%

20.00% to 22.00%

MOV

12.00 to 12.40

12.00 to 12.40

CRIT Chance

23.00% to 25.00%

27.00% to 31.00%

CRIT Damage

60.00% to 62.00%

48.00% to 60.00%

Skill 1 Delay

140

140

Skill 1 Damage Per Bullet

105 to 147

240 to 470

Skill 2 Delay

440

440

Skill 2 Damage Per Bullet

100 to 132

220 to 320

Skill 3 Delay

900

900

Skill 3 Damage Per Bullet

225 to 303

412 to 587

Sniffing

Sniffing has higher defense on average, relies on its passive skill to prevent opponents from healing, while at the same time dealing poison damage.

Passive: Opponents are unable to recover their HP.

Type
BSC Value
VIC Value

Rarity

Rare

Rare

HP

2,900 to 3,180

3,600 to 4,240

DEF

17.50% to 18.00%

25.00% to 27.00%

MOV

11.00 to 11.40

11.00 to 11.40

CRIT Chance

8.00% to 10.00%

12.00% to 16.00%

CRIT Damage

30.00% to 32.00%

30.00% to 42.00%

Skill 1 Delay

145

145

Skill 1 Damage Per Bullet

100 to 127

180 to 250

Skill 2 Delay

480

480

Skill 2 Damage Per Bullet

105 to 142

125 to 206

Skill 3 Delay

850

850

Skill 3 Damage Per Bullet

350 to 534

475 to 739

Horiding

Horiding specializes in multiple shots and with its higher than average chances of critical hits and damages. Great for those feeling lucky and wanting to do some terrain destruction.

Passive Skill: Heals itself and all teammate when Horiding by 10% of Horiding's current HP when it kills an opponent.

Type
BSC Value
VIC Value

Rarity

Rare

Rare

HP

2,450 to 2,730

3,000 to 3,640

DEF

15.00% to 15.50%

20.00% to 22,00%

MOV

13.00 to 13.40

13.00 to 13.40

CRIT Chance

28.00% to 30.00%

32.00% to 36.00%

CRIT Damage

70.00% to 72.00%

54.00% to 66.00%

Skill 1 Delay

135

135

Skill 1 Damage Per Bullet

20 to 39

42 to 97

Skill 2 Delay

380

380

Skill 2 Damage Per Bullet

38 to 58

58 to 118

Skill 3 Delay

850

850

Skill 3 Damage Per Bullet

45 to 69

85 to 133

Pifating

Pifating does a great job at dealing damage to multiple opponents via the third skill - super cool mini flying pigs. What it lacks in defense and critical hits is covered by its great versatility in offense.

Passive Skill: Increase movement points for teammates by 30%.

Type
BSC Value
VIC Value

Rarity

Normal

Normal

HP

3,350 to 3,630

4,200 to 4,840

DEF

12.50% to 13.00%

20.00% to 22.00%

MOV

14.00 to 14.40

14.00 to 14.40

CRIT Chance

13.00% to 15.00%

17.00% to 21.00%

CRIT Damage

40.00% to 42.00%

36.00% to 48.00%

Skill 1 Delay

130

130

Skill 1 Damage Per Bullet

95 to 135

105 to 165

Skill 2 Delay

380

380

Skill 2 Damage Per Bullet

180 to 268

220 to 310

Skill 3 Delay

800

800

Skill 3 Damage Per Bullet

220 to 328

350 to 420

Woruffing

Woruffing is generally slower with its turns, taking longer to cool down its skills, but deals higher damage per skill, especially with its third skill.

Passive Skill: 100% chance to explodes upon death, dealing 10% damage of Woruffing's total HP to all nearby pets.

Type
BSC Value
VIC Value

Rarity

Normal

Normal

HP

2,000 to 2,280

2,400 to 3,040

DEF

12.50% to 13.00%

20.00% to 22.00%

MOV

12.00 to 12.40

12.00 to 12.40

CRIT Chance

18.00% to 20.00%

22.00% to 26.00%

CRIT Damage

60.00% to 62.00%

48.00% to 60.00%

Skill 1 Delay

135

135

Skill 1 Damage Per Bullet

110 to 152

150 to 212

Skill 2 Delay

480

480

Skill 2 Damage Per Bullet

120 to 168

127 to 179

Skill 3 Delay

925

925

Skill 3 Damage Per Bullet

160 to 228

175 to 260

Radenting

Radenting has the lowest damage of all pets, but it comes with the HP and speed advantage, taking 2 to 3 turns or more while other pets only has a single turn along with a faster cooldown time.

Passive Skill: 15% chance to swap turn with opponent before Radenting's turn.

Type
BSC Value
VIC Value

Rarity

Normal

Normal

HP

3,800 to 4,080

4,800 to 5,440

DEF

12.50% to 13.00%

15.00% to 17.00%

MOV

12.00 to 12.40

12.00 to 12.40

CRIT Chance

8.00% to 10.00%

12.00% to 16.00%

CRIT Damage

30.00% to 32.00%

30.00% to 42.00%

Skill 1 Delay

108

108

Skill 1 Damage Per Bullet

50 to 106

55 to 135

Skill 2 Delay

300

300

Skill 2 Damage Per Bullet

150 to 228

165 to 255

Skill 3 Delay

600

600

Skill 3 Damage Per Bullet

195 to 365

270 to 375

Fidiving

Fidiving is a fun pet to play with. It starts the match weaker than other pets, but with its passive it grows much stronger by the end of the match. Stay close to opponents to maximize damage.

Type
BSC Value
VIC Value

Rarity

Rare

Rare

HP

2,450 to 2,730

3,000 to 3,640

DEF

12.50% to 13.00%

15.00% to 17.00%

MOV

12.00 to 12.40

12.00 to 12.40

CRIT Chance

23.00% to 25.00%

27.00% to 31.00%

CRIT Damage

60.00% to 62.00%

48.00% to 60.00%

Skill 1 Delay

135

135

Skill 1 Damage Per Bullet

50 to 87

125 to 210

Skill 2 Delay

380

380

Skill 2 Damage Per Bullet

28 to 44

35 to 71

Skill 3 Delay

865

865

Skill 3 Damage Per Bullet

275 to 353

475 to 575

Buthreshing

Buthreshing is great at dealing quick burst of damage with its higher than average damage of Skill 2 and 3. Aim well to maximize damage.

Type
BSC Value
VIC Value

Rarity

Normal

Normal

HP

2,900 to 3,180

3,000 to 3,640

DEF

12.50% to 13.00%

20.00% to 22.00%

MOV

13.00 to 13.40

13.00 to 13.40

CRIT Chance

23.00% to 25.00%

27.00% to 31.00%

CRIT Damage

50.00% to 52.00%

54.00% to 66.00%

Skill 1 Delay

133

133

Skill 1 Damage Per Bullet

95 to 117

125 to 165

Skill 2 Delay

395

395

Skill 2 Damage Per Bullet

100 to 178

162 to 232

Skill 3 Delay

850

850

Skill 3 Damage Per Bullet

450 to 720

550 to 820

Goastabing

Goatstabing is great for team battles with its passive. Be creative with positioning your Goastabing to maximize its utility.

Type
BSC Value
VIC Value

Rarity

Normal

Normal

HP

2,900 to 3,180

3,600 to 4,240

DEF

15.00% to 15.50%

20.00% to 22.00%

MOV

14.00 to 14.40

14.00 to 14.40

CRIT Chance

8.00% to 10.00%

12.00% to 16.00%

CRIT Damage

30.00% to 32.00%

30.00% to 42.00%

Skill 1 Delay

130

130

Skill 1 Damage Per Bullet

75 to 102

115 to 150

Skill 2 Delay

420

420

Skill 2 Damage Per Bullet

150 to 208

185 to 295

Skill 3 Delay

870

870

Skill 3 Damage Per Bullet

500 to 770

680 to 950

Gomissing

Gomissing is specialized in landing skill shots to deal high damage. Mastering skill 2 and 3 is the key to chunk down your opponents quickly.

Type
BSC Value
VIC Value

Rarity

Normal

Normal

HP

2,450 to 2,730

3,600 to 4,240

DEF

10.00% to 10.50%

30.00% to 32.00%

MOV

12.00 to 12.40

12.00 to 12.40

CRIT Chance

18.00% to 20.00%

22.00% to 26.00%

CRIT Damage

60.00% to 62.00%

48.00% to 60.00%

Skill 1 Delay

135

135

Skill 1 Damage Per Bullet

110 to 132

130 to 170

Skill 2 Delay

415

415

Skill 2 Damage Per Bullet

95 to 173

145 to 235

Skill 3 Delay

930

930

Skill 3 Damage Per Bullet

275 to 385

425 to 495

Dragonshining

Dragoshining, the first ascended pet in the game. With strong health and steady damage, it rains fire on foes and withstands attacks with its tough armor.

Type
VIC Value

Rarity

Ascend

HP

4,200 to 4,840

DEF

25.00% to 27.00%

MOV

12.00 to 12.40

CRIT Chance

22.00% to 26.00%

CRIT Damage

52.00% to 66.00%

Skill 1 Delay

150

Skill 1 Damage Per Bullet

388 to 551

Skill 2 Delay

480

Skill 2 Damage Per Bullet

215 to 348

Skill 3 Delay

900

Skill 3 Damage Per Bullet

108 to 172