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Pet List

A full list of pets that are currently in the game.
Each pet have their own pros and cons and have their own specialization, some are better for co-opt boss raids, some are better at PvP, others with strong passive skills that you want on your team.

Rosaging

Rosaging, well rounded in all stats, easy to use, a great pet to start your adventure in the Gunstar Metaverse.
Passive Skill: No passive skill available.
Type
Value
Rarity
Trial - Normal
HP
2,450 to 2,730
DEF
15.00% to 15.50%
MOV
12.00 to 12.40
CRIT Chance
13.00% to 15.00%
CRIT Damage
40.00% to 42.00%
Skill 1 Delay
130
Skill 1 Damage Per Bullet
48 to 68
Skill 2 Delay
340
Skill 2 Damage Per Bullet
58 to 82
Skill 3 Delay
850
Skill 3 Damage Per Bullet
54 to 66

Bawaving

Bawaving is a challenging pet to master. Understanding the timing to the second and third skill is the key to dealing big damages to multiple opponents at the same time.
Passive Skill: Attack power is increased by 30% when HP of Bawaving drops below 30%.
Type
Value
Rarity
Elite
HP
2,900 to 3,180
DEF
15.00% to 15.50%
MOV
12.00 to 12.40
CRIT Chance
23.00% to 25.00%
CRIT Damage
60.00% to 62.00%
Skill 1 Delay
140 to 148
Skill 1 Damage Per Bullet
105 to 147
Skill 2 Delay
440 to 448
Skill 2 Damage Per Bullet
100 to 132
Skill 3 Delay
900 to 964
Skill 3 Damage Per Bullet
225 to 303

Sniffing

Sniffing has higher defense on average, relies on its passive skill to prevent opponents from healing, while at the same time dealing poison damage.
Passive: Opponents are unable to recover their HP.
Type
Value
Rarity
Rare
HP
2,900 to 3,180
DEF
17.50% to 18.00%
MOV
11.00 to 11.40
CRIT Chance
8.00% to 10.00%
CRIT Damage
30.00% to 32.00%
Skill 1 Delay
145 to 153
Skill 1 Damage Per Bullet
100 to 127
Skill 2 Delay
480 to 508
Skill 2 Damage Per Bullet
105 to 142
Skill 3 Delay
850 to 930
Skill 3 Damage Per Bullet
350 to 534

Horiding

Horiding specializes in multiple shots and with its higher than average chances of critical hits and damages. Great for those feeling lucky and wanting to do some terrain destruction.
Passive Skill: Heals itself and all teammate when Horiding by 10% of Horiding's current HP when it kills an opponent.
Type
Value
Rarity
Rare
HP
2,450 to 2,730
DEF
15.00% to 15.50%
MOV
13.00 to 13.40
CRIT Chance
28.00% to 30.00%
CRIT Damage
70.00% to 72.00%
Skill 1 Delay
135 to 147
Skill 1 Damage Per Bullet
20 to 39
Skill 2 Delay
380 to 416
Skill 2 Damage Per Bullet
38 to 58
Skill 3 Delay
850 to 942
Skill 3 Damage Per Bullet
45 to 69

Pifating

Pifating does a great job at dealing damage to multiple opponents via the third skill - super cool mini flying pigs. What it lacks in defense and critical hits is covered by its great versatility in offense.
Passive Skill: Increase movement points for teammates by 30%.
Type
Value
Rarity
Normal
HP
3,350 to 3,630
DEF
12.50% to 13.00%
MOV
14.00 to 14.40
CRIT Chance
13.00% to 15.00%
CRIT Damage
40.00% to 42.00%
Skill 1 Delay
130 to 142
Skill 1 Damage Per Bullet
95 to 135
Skill 2 Delay
380 to 400
Skill 2 Damage Per Bullet
180 to 268
Skill 3 Delay
800 to 844
Skill 3 Damage Per Bullet
220 to 328

Woruffing

Woruffing is generally slower with its turns, taking longer to cool down its skills, but deals higher damage per skill, especially with its third skill.
Passive Skill: 100% chance to explodes upon death, dealing 10% damage of Woruffing's total HP to all nearby pets.
Type
Value
Rarity
Normal
HP
2,000 to 2,280
DEF
12.50% to 13.00%
MOV
12.00 to 12.40
CRIT Chance
18.00% to 20.00%
CRIT Damage
60.00% to 62.00%
Skill 1 Delay
135 to 143
Skill 1 Damage Per Bullet
110 to 152
Skill 2 Delay
480 to 548
Skill 2 Damage Per Bullet
120 to 168
Skill 3 Delay
925 to 985
Skill 3 Damage Per Bullet
160 to 228

Radenting

Radenting has the lowest damage of all pets, but it comes with the HP and speed advantage, taking 2 to 3 turns or more while other pets only has a single turn along with a faster cooldown time.
Passive Skill: 15% chance to swap turn with opponent before Radenting's turn.
Type
Value
Rarity
Normal
HP
3,800 to 4,080
DEF
12.50% to 13.00%
MOV
12.00 to 12.40
CRIT Chance
8.00% to 10.00%
CRIT Damage
30.00% to 32.00%
Skill 1 Delay
108 to 120
Skill 1 Damage Per Bullet
50 to 106
Skill 2 Delay
300 to 320
Skill 2 Damage Per Bullet
150 to 228
Skill 3 Delay
600 to 660
Skill 3 Damage Per Bullet
195 to 365

Fidiving

Fidiving is a fun pet to play with. It starts the match weaker than other pets, but with its passive it grows much stronger by the end of the match. Stay close to opponents to maximize damage.
Type
Value
Rarity
Rare
HP
2,450 to 2,730
DEF
12.50% to 13.00%
MOV
12.00 to 12.40
CRIT Chance
23.00% to 25.00%
CRIT Damage
60.00% to 62.00%
Skill 1 Delay
135 to 143
Skill 1 Damage Per Bullet
50 to 87
Skill 2 Delay
380 to 400
Skill 2 Damage Per Bullet
28 to 44
Skill 3 Delay
865 to 957
Skill 3 Damage Per Bullet
275 to 353

Buthreshing

Buthreshing is great at dealing quick burst of damage with its higher than average damage of Skill 2 and 3. Aim well to maximize damage.
Type
Value
Rarity
Normal
HP
2,900 to 3,180
DEF
12.50% to 13.00%
MOV
13.00 to 13.40
CRIT Chance
23.00% to 25.00%
CRIT Damage
50.00% to 52.00%
Skill 1 Delay
133 to 141
Skill 1 Damage Per Bullet
95 to 117
Skill 2 Delay
395 to 415
Skill 2 Damage Per Bullet
100 to 178
Skill 3 Delay
850 to 910
Skill 3 Damage Per Bullet
450 to 720

Goatstabing

Goatstabing is great for team battles with its passive. Be creative with positioning your Goastabing to maximize its utility.
Type
Value
Rarity
Normal
HP
2,900 to 3,180
DEF
15.00% to 15.50%
MOV
14.00 to 14.40
CRIT Chance
8.00% to 10.00%
CRIT Damage
30.00% to 32.00%
Skill 1 Delay
130 to 142
Skill 1 Damage Per Bullet
75 to 102
Skill 2 Delay
420 to 440
Skill 2 Damage Per Bullet
150 to 208
Skill 3 Delay
870 to 930
Skill 3 Damage Per Bullet
500 to 770

Gomissing

Gomissing is specialized in landing skill shots to deal high damage. Mastering skill 2 and 3 is the key to chunk down your opponents quickly.
Type
Value
Rarity
Normal
HP
2,450 to 2,730
DEF
10.00% to 10.50%
MOV
12.00 to 12.40
CRIT Chance
18.00% to 20.00%
CRIT Damage
60.00% to 62.00%
Skill 1 Delay
135 to 147
Skill 1 Damage Per Bullet
110 to 132
Skill 2 Delay
415 to 435
Skill 2 Damage Per Bullet
95 to 173
Skill 3 Delay
930 to 990
Skill 3 Damage Per Bullet
275 to 385